Published Jun 24, 2020



PLUMX
Almetrics
 
Dimensions
 

Google Scholar
 
Search GoogleScholar


Luis Sebastián R. Rossi https://orcid.org/0000-0003-3638-5857

##plugins.themes.bootstrap3.article.details##

Abstract

Since the beginning of the 1990s, the notion of immateriality associated with digital realities will begin to crack. This paper presents an interpretative sketch that allows access to three discursive tendencies that have constructed different ways of thinking about the relations between digital realities and materialities in communication studies. Firstly, the study explores  discourses that, in contact with designing practices, have as center of their problematizations the embodied character of the production of meaning. Secondly, the research examines perspectives on the dynamics between hardware and software (material turn, media archeologies), while it addresses to works on the infrastructure of information and communication systems. Finally, the article inquires into the link between the materiality of media (milieux), information and digital objects, as well as their consequences for thinking about psychic and collective individuation in the context of contemporary capitalism.

Keywords

interfaces; imágenes digitales; software; infraestructuras; medios (milieux).interfaces; digital images; software; infrastructures; media (milieux).

References
Allen-Robertson, J. (2017). The materiality of digital media. New Media & Society, 19(3), 455-470.

Barker, T. y McKeown, C. (2015). Unearthing Techno-Ecology. Digital Culture & Society, 1(1), 21-38.

Barreneche, C. (2013). Jussi Parikka, What Is Media Archaeology? Media, Culture & Society. 1029-1032.

Blanchette, J. (2011).A material history of bits. ASIST, 62 (6), 1042-1057.

Blanco, J. y Berti, A. (2018). No hay hardware sin software. Quadranti, 4 (4), 197 – 214.

Bogost, I.y, Montfort, N. (2007). New media as material constraint. An introduction to platform studies. Proceedings of the HASTAC Conference. 176-193.

Cardon, D. (2015). A quoi rêvent les algorithmes. París: Le Seuil.

Casemajor, N. (2015). Digital Materialisms. Westminster Papers in Communication and Culture, 10(1), 4-17.

Citton, Y. (2014). Les Lumières de l'archéologie des media. Dix-huitième siècle, (1), 31-52.

Deleuze, G. y Guattari, F. (1997). Mil Mesetas. Valencia: Pre-textos.

Coole, D. y Frost S. (2010). New materialisms. Durham: Duke University Press.

Dourish, P. (2001). Where the action is. Cambridge: MIT Press.

Dourish, P. y Mazmanian, M. (2011). Media as Material. Third international symposium on process organization studies. Recuperado de: http://www.academia.edu/download/32271057/dourish_mazmanian_materiality_final_book_submission.pdf

Ekman, U., Bolter, J. D., Díaz, L., Søndergaard, M., y Engberg, M. (2016). Ubiquitous Computing, Complexity, and Culture. New York: Routledge. Ernst, W. (2016). Chronopoetics. Londres: R&L International.

Floridi, L. (2014). The fourth revolution. Oxford: OUP.

Forlano, L. (2015). Towards an integrated theory of the cyber-urban. Digital Culture & Society, 1(1), 73-92.

Fuller, M.(ed.) (2008). Software studies: a lexicon. Cambridge: MIT Press.

Ganahl, S. (2015). Poetiken der Infrastruktur oder Foucault und Materialität, Le foucaldien, 1(1) DOI: 10.16995/lefou.6

Gaver, W. (1991). Technology affordances. Proceedings of the SIGCHI ACM. 79-84.

Gibson, J. (1986). The Ecological Approach to Visual Perception. Nueva York: Taylor & Francis.

Hansen, M. (2004). New Philoshophy for New Media. Cambridge: MIT Press.

Hayles, N. (1993). The materiality of informatics. Configurations, 1(1), 147-170.

Heilmann, T. A. (2015). Reciprocal Materiality and The Body of Code. Digital Culture & Society, 1(1), 39-52.

Hillis, K. (1999). Digital sensation. Minneapolis: University of Minnesota Press.

Hoppe, K. y Lipp, B. (2017). Neue Materialismen. BEHEMOTH, 10 (1), 2-9.

Huhtamo, E. y Parikka, J. (2011). Media archaeology. Berkeley: University of California Press.

Hui, Y. (2015). Towards A Relational Materialism. Digital Culture & Society, 1(1), 131-148.

Hui, Y. (2016). On the existence of digital objects. Minneapolis: UMP.

Hutchby, I. (2001). Conversation and technology. Malden: Wiley-Blackwell.

Jahjah, M. (2017). De la bibliographie matérielle aux “Digital Studies”?. Revue francaise des sciences de l'information et de la communication, 1-20, DOI :10.4000/rfsic.1968.

Kaptelinin, V. y Nardi, B. (2006). Acting with technology. Cambridge: MIT Press.

Karafillidis, A. (2017). Die Materie der Kybernetik. BEHEMOTH, 10(1), 130-153.

Khosrow-Pour, M. (ed.) (2018). Encyclopedia of Information Science and Technology. 4ta ed. Hershey: IGI Global.

Kirschenbaum, M. G. (2008). Mechanisms. Cambridge: MIT Press.

Kirschenbaum, M., Werner, S. (2014). Digital scholarship and digital studies. Book History, 17(1), 406-458.

Kittler, F. (2018). La verdad del mundo técnico. México: FCE.

Leonardi, P. (2010) Digital materiality? How artifacts without matter, matter. First monday, 2010, 15(6).

Manovich, L. (2011). El lenguaje de los nuevos medios de comunicación. Barcelona: Paidós.

Meldgaard, B. (2011). Dangerous Forms (tesis doctoral). Aalborg University, Dinamarca.

Mosco, V. (2017). Becoming digital. Bingley: Emerald Limited.

Norman, D. (1990). La psicología de los objetos cotidianos. Madrid: Nerea.

O´ Neil, S. (2008). Interactive Media. Londres: Springer.

Parikka, J. (2012). La nueva materialidad del polvo. Artnodes, (12), 24-29.

Parikka, J. (2013). What is media archaeology? Hoboken: Wiley.

Parikka, J. (2015). A geology of media. Minneapolis: UMP.


Passoth, J. H. (2017). Hardware, Software, Runtime. Das Politische der (zumindest) dreifachen Materialität des Digitalen. BEHEMOTH, 10(1), 57-73.

Petit, V. y Guillaume, B. (2018). We Have Never Been Wild. En: Loeve, S., Guchet, X. y Bensaude, B. French Philosophy of Technology, Cham: Springer.

Peters, J. D. (2015). The Marvelous Clouds. Chicago:UCP.

Reichert, R. y Richterich, A. (2015). Digital Material/ism. Digital Culture & Society, 1 (1), 5-17.

Rogers, Y. (2012). HCI Theory. Winterspot: Morgan & Claypool.

Rossi, L. S. (2018a). Agenciamientos en las sociedades de control. CUHSO, Chile, 28 (1), 177-206.

Rossi, L.S. (2018b). El modo de existencia de las imágenes a la luz de Simondon Reflexiones Marginales, (48, Dossier). Recuperado de: https://2018.reflexionesmarginales.com/el-modo-de-existencia-de-las-imagenes-a-la-luz-de-simondon/

Rossi, L.S. (2020). Perspectivas sobre la computación ubicua. Paakat, 10(18), 1-24.


Simondon, G. (2009) La individuación. Buenos Aires: Cactus-Cebra.

Spitzer, L. (1942). Milieu and Ambiance. Philosophy and Phenomenological Research, Parte I: 3(1), 1-42 y Parte II: 3(2), 169-218.

Stiegler, B. (2008). Économie de l'hypermatériel et psychopouvoir. París: Mille et une nuits.

Van den Boomen, M (2009). Digital material. Amsterdam University Press.

Werning, S. (2015). Swipe to unlock. Digital Culture & Society, 1(1), 55-71.

Wertsch, J. (1999). La mente en acción. Buenos Aires: Aique.

Yoo, Y. (2012). Digital Materiality and the Emergence of an Evolutionary Science of the Artificial. 134-154. Recuperado de: http://www.orgdna.net/wp-content/uploads/2011/10/Yoo-Digital-Materiality-and-Evolutionary-Science.pdf
How to Cite
R. Rossi, L. S. (2020). Notes on the relations between materialities and digital realities. Signo Y Pensamiento, 39(76). https://doi.org/10.11144/Javeriana.syp39.armr
Section
Reports