Published Apr 15, 2009



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Nadya González Romero

Adriana Salazar

Alcides Velásquez

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Abstract

This article is the result of research work (still in progress) on state of the art Mass Multiplayers Online Games (mmolg), in an attempt to build a theoretical and methodological descriptive framework of mmolgs that synthesizes the main approaches and problems susceptible of study on the knowledge so far produced vis-à-vis this cultural phenomenon. The research team is constituted by lecturers in charge of four research groups of the School of Language and Communications, i.e. Language and Cognition; Information Sciences, Society, and Culture; Communications and Media, Culture, and Learning; and Information Society.

Keywords

Digital games, Juegos Masivos en Línea de Múltiples JugadoresJuegos digitales, Juegos Masivos en Línea de Múltiples JugadoresJogos digitais, Jogos Online Maciços de Múltiplos Jogadores

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How to Cite
González Romero, N., Salazar, A., & Velásquez, A. (2009). Games and Digital Culture… What Lies Behind on-line Games?. Signo Y Pensamiento, 28(54), 370–376. Retrieved from https://revistas.javeriana.edu.co/index.php/signoypensamiento/article/view/4542
Section
Book Reviews