Intensity of Demand for Video Games and its Effect on Mood and Perceived Activation
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PDF (Spanish)

Keywords

videogames
mood
perceived arousal
media psychology
psychological effects

How to Cite

Intensity of Demand for Video Games and its Effect on Mood and Perceived Activation. (2014). Universitas Psychologica, 13(4). https://doi.org/10.11144/Javeriana.UPSY13-4.idve
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Abstract

This study analyzes the relationship between videogames use with different activation intensity and the perceived arousal and mood. It has been used a repeated measures design (N= 27). Results show that positive mood increase with high required activation game, meanwhile videogame use doesn’t affect negative mood. In regards to perceived arousal, it has been found both low and high required activation videogames there is an increase in perceived arousal. Likewise, there are sex differences in the low required activation videogame. Implications and findings are discussed.
PDF (Spanish)
PDF (Spanish)

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