Published Dec 28, 2003



PLUMX
Google Scholar
 
Search GoogleScholar
Downloads


Jairo Hurtado, MSc

Pedro Raúl Vizcaya-Guarín, PhD

##plugins.themes.bootstrap3.article.details##

Abstract

In this paper, four models for binaural perception based on the Head Related Transfer Function (HTRF)developed in MIT [Martin and Gardner, 1994] are presented and compared: linear prediction code (LPC)model of the HRfF (Kayand Marple, 1981) delay of the spherical head model, delay of the HRfF and delay of the HRfF plus magnítude equalization. Spatial hearing files from a monophonic source are generated and evaluated from the point of view of naturalness of the final sound, perception of path and followup as well as complexity for implementation. Results showed that ít is possible to get lateral perception with simple spatial hearíng models but no one is reliable enough for simulation of elevation.

Keywords

binaural, sonido 3D, percepción de elevación y azimutBinaural, 3-D sound, azimuth and elevation perception

References
BEGAULDT.,R. (2000), 3-D SoundFor VírtualReality andMultimedia, NASA.

BROWNP,h., R. O. Duda (1998), A Structural Model for Binaural Sound Synthesis, en: IEEE Transaction on Speech andAudio Processing, Vol. 6, No. 5, September.

Diccionario bilingüe de Audio Profesional Is.f.), en: http://www.doctorproaudio.com/doctor/diccionario.htm.

GARCÍDAELA TORREA, A. (s.f.), Música y espacio, en: http://www.espacioluke.com/Marzo2011/alfonso.html.

GOLD, B., N. MORGAN (2000), Speech and Audio Signal Processing, John Wiley and Sons.

HEADROOM CORPORATION (s.f.), The Psychoacoustics of Headphone.

KAY, S., S. MARPLE (1981), Spectrum Analysis - A Modern Perspective, en: Proceedings of the IEEE, Vol. 69, No. 11, November.

MARTIN, K., B. GARDNER (1994), HRfF Measurements of a KEMAR Durnrny-Head Microphone. Media Lab Perceptual Computíng, MIT, May.

MARTENS, W. L. (s.f.), SpatíalAudio Terminol.ogy, University of Aizu.

STOICA, P., R. MOSES (1997), Introduction to Spectral Analysis, Prentice Hall.

SIBBALD, A., (s.f.), Virtual Ear Technology. Sensaura. 3D PositionalAudio.

SIBBALD, A., (s.f.), Virtual Audio for Headphones. Sensaura. 3D Positional Audio.

SIBBALD, A., (s.f.), Hearíng in Three Dimensions. Sensaura. 3D Positional Audio.

SIBBALD, A., (s.f.), An Introduction to Sound and Hearíng. Sensaura. 3D Positional Audio.
How to Cite
Hurtado, J., & Vizcaya-Guarín, P. R. (2003). Evaluación y comparación de cinco modelos de percepción binaural. Ingenieria Y Universidad, 7(1), 55–66. Retrieved from https://revistas.javeriana.edu.co/index.php/iyu/article/view/33952
Section
Articles

Most read articles by the same author(s)