Experiential Learning with Global Virtual Teams: Developing Intercultural and Virtual Competencies
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This study evaluates the impact of Global Virtual Team (GVT)- based experiential learning in business education. During the first semester of 2014, 2,494 university business students from 37 countries from all inhabited continents participated in the X-Culture project. Post-project surveys applied to a participating group and to a control group of Colombian students reveal significant learning in terms of perceived difficulties related to cultural differences and virtual team coordination. This study provides evidence for the usefulness of GVT-based approaches and facilitates a better understanding of the challenges and learning opportunities in using this type of experiential learning activity.
Global virtual teams, business education, X-Culture, cultural competencesEquipos virtuales globales, educación de negocios, X-Culture, competencias culturales
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